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Wonky Flux Batch 2019 02
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Wonky Flux Batch 2019-02
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075 - Clash of Arms.dsk
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CLASH.INSTALL.txt
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2019-02-17
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Clash of Arms Sysop Info
--------------------------
First of all, this software is Shareware. You can try the game out on
your system for a little while, and if you like the segs then please send in
$10 (that's 10 bucks) to:
Kenrick Mock
230 'A' St, Box #16
Davis, CA 95616
Your cash will go not only go towards the well-being of the authors,
but will enable us to write future versions, provide updates, fix any bugs
that you may find, and answer any questions you may have.
- - -
Okay, now that the preliminaries are out of the way, here is how you
install the sucker.
There should be two packed ShrinkIt files accompanying the file you
are reading now. They are entitled:
CLASH.ARMS.A - contains all the segs. Copy these to drive A:
------------
The segs are:
WAR.START.S - Startup File
WAR.HELP1.S - Help documentation. Must read these!
WAR.HELP2.S
WAR.SYSOP.SEG.S - Sysop stuff
WAR.MAIL.S - An email seg
NEW.ARMY.S - Handles placing new armies
NEW.ARMY2.S - Same thing, but for VT100/PS callers
WAR.MOVE.S - The main seg where you move on the map
WAR.MOVE2.S - Same thing for VT100/PS Callers, with scrolling
and
SCROLL.DN - A small external allowing reverse scrolling on
the sysop end
Copy ALL of the above files onto your A: drive.
In the beginning of the WAR.START.S file is a line that says
'dr$="b:"'. The default for the variable DR$ is drive B:. If you
wish, you may change this to a more convenient drive. We recommend
you set aside an entire subdirectory for Clash of Arms so that disk
access will go slightly faster. See below for more details about DR$.
CLASH.ARMS.B - Contains miscellaneous files. Copy almost all of these to
------------ drive DR$. Default is B:.
This packed file contains a whole bunch of text files I am not going
to list here. As mentioned above, you can change DR$ to whatever you
wish by modifying the WAR.START.S segment.
Copy all of the files in this packed file to drive DR$ (default B:)
EXCEPT for the file
WAR.MAIL
INSTEAD, copy this binary file to drive G:.
Finally, make sure that your H: drive is set to a ramdisk with at least
50 blocks free space.
Once all of the files have been copied to the proper drives, Clash of Arms
is ready to go. To start it, link to the file WAR.START.S. An example is
below:
print "Game Seg"
print "1) Space War"
print "2) Clash of Arms. Turn on Proterm Special, VT100, or ANSI now"
print " Turn your Status Bar OFF and Num Lock ON"
print
input a$
if a$="1" print "You don't want to play space war, play Clash of Arms isntead"
if a$="2" link "A:WAR.START"
I recommend you to put the message about turning off the status bar and turning
on emulation. Since the numeric keypad is used in the game, those with IBM's
must turn their num lock on.
- - -
Once you are in, type * to get to the Sysop Section. The commands are
self explanatory but I will briefly go over them.
C) Create game files. This lets you manually set up a game by choosing the
players, instead of having them join the game themselves. You never need
to use this.
F) Create/Reset files. This lets you create four necessary files for Clash
of Arms, and YOU MUST USE THIS CREATE FOR ALL FOUR WHEN YOU FIRST SET UP THE
GAME!!! Afterwards, you can reset parts of the game by recreating the
files.
S) Start game. Games normally start automatically when 6 players have joined.
if six players are not available, you can start the game now using this
option.
A) Add news item. You can add a brief 1-line message to all players entering
Clash of Arms. After a week it will go away. When players win or are
defeated, a brief message is automatically added to the news.
D) Delete Game. This will delete a game and all players from it.
Once you create the files, the game should be ready to go. Read the
doc file in the H)elp section for information about playing the game itself.
Miscellaneous Things:
--------------------
Normally, a person can only play once per call. If you want to let a player
play again, hold down the open apple key while typing "P" to play.
You may create your own maps if you like. The file WAR.MAP1 contains the
actual topography and the player characters. Feel free to create your own,
or to modify the map with a text editor, but use the following conventions:
The map must be 79 X 46.
There must be a border of #'s on the top, bottom, and sides.
Do not put cities adjacent to each other.
Initially, there must be 4 armies for each player, and they must be on land.
Initially, all cities must be unclaimed.
You will get a better feel for what these restrictions are once you have
played the game and gotten familiar with it.
Once you have created the WAR.MAP1 file, you must now create the WAR.MAP2 file.
This file simply contains the number of armies in each square. Load in the
WAR.MAP1 file, and replace each character letter (a-f) with the number "1",
and save it back to disk as WAR.MAP2.
That is about it for now....additional help and support can be given (for
paid, registered users) at:
The Sound Barrier
916-758-9540
9600 Baud
and watch for future updates!
Mach Three / Bob Noxious